Zach here, with another round of useful and inspiring CG and Blender related resources.
Chris Jones created another enjoyable video (I love the sound effects of his videos 😅), where he mixes different faces of different races together, to find a "natural average" face. Read more on his process here.
Godwin Jimoh created another great example on what is possible with the Geometry Nodes in Blender. It is a procedural chair, that you can adjust into probably more than a thousand variants of chairs, benches and beds, with just a few sliders. This is actually a product which you can get here.
Here is a cool tutorial by Stefeliga Flavius, showing you how you can turn a simple shape, into a giant looking spaceship with just a few textures, camera and lighting work.
Rudy Michau, just published another useful add-on, that allows you to create and bake materials using procedural workflows (so no UV maps needed 😃).
It allows you to easily apply effects like edge wear, dirt, chipped paint, mud, scratches, and more.
Learn more about it here (affiliate link)
That's it for this week, now enjoy your weekend and stay creative!
P.S. Tomorrow ends the Early Access of our Master 3D Environments in Blender course, last chance to grab 25% discount here.