Ever tried creating a vast forest in Blender?
One of our recent tutorials covered just that, and it’s been a hit, with over 200k views.
In that previous tutorial, Martin Klekner taught you how to create realistic 2D billboards of trees, so you can create large scale forests in a very optimized way, while still looking stunning.
Many had questions about how to effectively scatter those optimized trees over a large environment.
So, that is what our new tutorial is all about:
In this tutorial, you’ll learn two scattering methods:
This tutorial uses some techniques from our comprehensive environment course for Blender.
However, the course dives deeper, offering a plethora of environment creation methods. Already, 7000+ students have leveled up their skills with this course.
Stay up-to-date with our latest updates and new content.
Hey Reader, Zach here, Today, we’re proud to finally launch our new Master Urban Environments course for Blender, taught by Cov Phillips. Dense urban cities can be so immersive and inspiring. You can wander around for hours and still find strange and interesting places, from tall shiny buildings down to dirty alleyways. But it can be quite overwhelming to attempt to do in 3D, with all the big variety of elements, from detailed buildings down to the trash on the street. Where do you even...
Hey Reader, Zach here, Our new Urban Environments course for Blender is opening its doors in just two days. Today I want to share what this course is all about. If you have ever tried to build an entire urban environment in 3D, you’ve probably realized it can be quite an overwhelming task, but such an exciting project. We found that it's hard to find a full course that teaches you to create exactly that, step-by-step. That is why we teamed up with Cov Phillips to create the Master Urban...
Hey Reader, Zach here, I'm very proud to share that today January 29th at 4:30pm CET we are premiering the "Robotic Wildlife" 3D Challenge montage video. As we were going through all the submissions and winners for the edit, we thought this could be even better! We wanted to include a look behind the scenes on how these intricate and detailed robot designs were made. So we gave the participants that made it into the final montage more time to create some behind the scenes' footage. And man,...